/* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE); object oTarget; oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget)); SendMessageToPC(oPC, "Entering this area, you brace yourself as the groud shakes as if something very large is throwing itself against the very walls of the mountain"); oTarget = GetObjectByTag("DragonRoars"); SoundObjectPlay(oTarget); SoundObjectSetVolume(oTarget, 100); oTarget = GetObjectByTag("DragonRoar"); SoundObjectPlay(oTarget); SoundObjectSetVolume(oTarget, 127); }