//:://///////////////////////////////////////////// //:: Name gen_ouse_blessse //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Cast bless on pc when used, "on use" */ //::////////////////////////////////////////////// //:: Created By: Rary //:: Created On: //::////////////////////////////////////////////// void main() { object oPC = GetLastUsedBy(); if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) { return; } if ( GetIsPC( oPC ) ) { effect ebless1 = EffectAttackIncrease( 3 ); effect ebless2 = EffectSavingThrowIncrease( SAVING_THROW_ALL, 2 ); ActionCastSpellAtObject( SPELL_BLESS, oPC ); ApplyEffectToObject( DURATION_TYPE_INSTANT, ebless1, oPC ); ApplyEffectToObject( DURATION_TYPE_INSTANT, ebless2, oPC ); SendMessageToPC (oPC, "You can now sense a strong feeling of serenity..."); SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); } }