// sr 5.5 // added SPILLCONTENTS message // sr5.4 // added SKINNING message // sr5.3 // added NOTRAISE message // hc_text_activate // This file contains many of the text strings used throughout HCR for those // wishing to convert HCR to a foreign language. // Best Wishes, Archaegeo const string NOINSPIRE = "You are not yet strong enough to inspire others."; const string IMBUECOURAGE = "You feel imbued with new courage."; const string MOVECLOSER = "You need to move closer."; const string UNLOCK = "Unlocked."; const string FAILUNLOCK = "You failed to unlock the door."; const string TOOLBREAK = "Your tool snaps into several pieces."; const string FINDSECRET = "You find a secret door near this area."; const string DISABLEDSAY = "You are now Disabled."; const string STOPBLEEDING = "You successfully stopped the bleeding."; const string NOSTOPBLEED = "You failed to stop the bleeding."; const string TREATMENTFAIL = "Your treatment failed."; const string TREATMENTSUCCESS = "Your treatment succeeded."; const string NOTSELF = "You cannot use this on yourself."; const string ALREADYCARE = " has already received care today. Try again tomorrow."; const string TREATSUC = " will recover at an accelerated rate. You were successful."; const string TENDWOUND = " has tended your wounds. You will recover at an accelerated rate the next time you rest."; const string TREATFAIL2 = " will recover normally and can try for accelerated healing again tomorrow."; const string TREATFAILO = " failed to treat your wounds properly. You will heal normally."; const string COOKME = "You should try to cook this first."; const string CANTCOOK = "Umm, I don't think you can cook on that."; const string COOKFLOAT = "* cooks something on the fire *"; const string ANIMALONLY = "You may only skin animals."; const string NOTDEAD = "You should probably kill it first."; const string STARTFIRE = "You start a small campfire."; const string FUELFIRE = "You add fuel to the fire."; const string REFILL = "You have refueled the lantern."; const string ALREADYFULL = "The lantern is already full."; const string NOMORTAL = "You are mortal and this is not yours!"; const string NOTONLINE = "That person is not in our realm. They will be alive when they return to our world."; const string NPCONLY = "You must cast this spell on the corpse. The token may be activated on a NPC cleric only."; const string NOTPOWERFUL = "This cleric is not powerful enough to help you."; const string NOTALIGN = "This cleric is not the same alignment as the corpse."; const string NOTENOUGH = "You do not have enough money; the minimum cost is: "; const string CLERICACCEPT = "The cleric accepts your donation and casts a spell."; const string NEEDKEY = "You need a specific key to open this lock."; const string MUSTEQUIP = "You must equip the thieves' tools to use."; const string NOTRAISE = "Player is not raisable at this time. Wait for the gods to release thier soul."; const string SKINNING= " skins animal*"; // 5.5 const string SPILLCONTENTS = "You spill some of the contents of your healkit on the ground.";