// sr5.3 // Added new message for Rangers and Druids. //hc_text_htf //Contains text string used by the HTF system. // //Created August 15, 2002 by Edward Beck (0100010). const string TOOTHIRSTY0 = "You feel a little thirsty."; const string TOOTHIRSTY1 = "You are very thirsty."; const string TOOTHIRSTY2 = "Your throat is parched! You need something to drink!"; const string TOOTHIRSTY3 = "You are dehydrated and feel very faint."; const string TOOTHIRSTY4 = "Water, must find water..."; const string TOOHUNGRY0 = "You feel a little hungry."; const string TOOHUNGRY1 = "You are very hungry."; const string TOOHUNGRY2 = "You are famished! You need something to eat!"; const string TOOHUNGRY3 = "You are starving and feel very weak."; const string TOOHUNGRY4 = "Wasting away, no food anywhere..."; const string THIRSTYMSG = "* looks parched *"; const string HUNGRYGROWL = "* stomach growls loudly *"; const string BURP = "*Burp*"; const string GULP = "*Gulp*"; const string GULPDRINK = "You gulp down the drink."; const string FORTSAVEVSSTARVATION ="Fortitute save succuess vs. death by starvation."; const string DEATHBYSTARVATION ="You have starved to death."; const string FORTSAVEVSDEHYDRATION ="Fortitute save succuess vs. death by dehydration."; const string DEATHBYDEHYDRATION ="You have died of dehydration."; const string LACKOFFOOD1 ="You have become fatigued from lack of eating!"; const string LACKOFFOOD2 ="You have become exhausted from going so long without food!"; const string LACKOFWATER1 ="You have become fatigued from lack of water!"; const string LACKOFWATER2 ="You have become exhausted from going so long without water!"; const string STUFFED = "You manage to eat the food, but you are stuffed."; const string FULLYHYDRATED = "You manage to finish off the drink, but are no longer thirsty."; const string CONSUMEITEM = "You consume the item."; const string TAKEABITE = "You take a bite."; const string TAKEADRINK = "You take a drink."; const string NOTHUNGRY = "You are too full to consume that."; const string NOTTHIRSTY = "You are not thirsty enough to drink that."; const string SEARCHFOOD = "You rummage through your pack looking for something to eat."; const string SEARCHDRINK = "You rummage through your pack looking for something to drink."; const string FAILEDTOFINDCONSUMABLE = "You fail to find anything."; const string DONOTCONSUME = "This looks foul and you decide not to consume it."; const string TOOTIRED0 = "You feel a little tired, but still have energy."; const string TOOTIRED1 = "You are getting sleepy."; const string TOOTIRED2 = "You are very tired you need to rest!"; const string TOOTIRED3 = "You are so tired you can barely stand; you should rest now!"; const string TOOTIRED4 = "You are so exhausted that you are in danger of collapsing where you stand."; const string YAWN = "*yawns*"; const string NOTENOUGHREST1 = "You have become fatigued due to lack of rest."; const string NOTENOUGHREST2 = "You have become exhausted due to lack of rest."; const string FORTSAVEVSCOLLAPSE ="Fortitute save success vs. collapse from exhaustion."; const string COLLAPSEFROMEXHAUSTION = "You have collapsed from exhaustion."; const string EMPTYCANTEEN = "This canteen is empty. You should fill it from a source of water."; const string CANTEENBADTARGET = "Target yourself to drink from the canteen, or a source of water to refill it."; const string INVALIDWATERSRC = "That is not a valid source of water."; const string FOULWATER = "That water was foul! You empty your canteen."; const string MOVECLOSERTOOBJ = "You need to move closer."; const string NOWATERHERE = "There is no body of water in your immediate area that is adequate for consumption."; const string CANTEENFULL = "Your canteen is already full."; const string FILLCANTEEN = "You fill the canteen."; const string CANTEENSPOT = "You could fill a canteen here."; const string POISON = "The water looks poisoned."; const string DISEASE="The water looks diseased."; const string CANFILLCANTEEN="You could fill your canteen here."; const string REFRESHING="The water looks very refreshing.";