void main() { ApplyEffectToObject(DURATION_TYPE_PERMANENT,SupernaturalEffect(EffectVisualEffect(VFX_DUR_GLOW_LIGHT_BLUE)),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,SupernaturalEffect(EffectVisualEffect(VFX_DUR_LIGHT_BLUE_15)),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,SupernaturalEffect(EffectVisualEffect(VFX_DUR_GHOST_SMOKE_2)),OBJECT_SELF); }