//:://///////////////////////////////////////////// //:: Name module_load //:: FileName //:: //::////////////////////////////////////////////// /* Responds to the onload event of the module. Exemple of how to set some options for the use of lootable corpses. */ //::////////////////////////////////////////////// //:: Created By: Alexandre Brunel //:: Created On: 21/04/2003 //::////////////////////////////////////////////// #include "corpse_lib" #include "x2_inc_switches" void main() { SetUseSaves(); //Sets the use of saving throws on items. SetUsePCPickableCorpse(); //Sets the use of pickable corpses. //SetModuleOverrideSpellscript(CorpseSpellHookScriptName); //SetLocalInt(GetModule(),CorpseDefaultResurectable,TRUE); //SetLocalInt(GetModule(),CorpseDefaultIsPickable,TRUE); }