void main() { // * if not runnning normal or better Ai then exit for performance reasons // * if not runnning normal or better Ai then exit for performance reasons if (GetAILevel() == AI_LEVEL_VERY_LOW) return; object oPercep = GetLastPerceived(); int bSeen = GetLastPerceptionSeen(); int bHeard = GetLastPerceptionHeard(); if(!GetIsPC(oPercep)) return; if (oPercep != OBJECT_INVALID) { if (bSeen) { ActionSpeakString("I can see you."); return; } if (bHeard) { ActionSpeakString("I can hear you."); return; } } }