// Wizard tower any level on-enter // - Activate wild-magic zone #include "x2_inc_switches" #include "nw_i0_generic" void main() { object oPC = GetEnteringObject(); if(!GetIsPC(oPC)) return; SetModuleOverrideSpellscript("q6_wild_magic"); SetLocalInt(OBJECT_SELF, "X2_L_WILD_MAGIC", 1); }