/* -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Forsettii's Quest Builder System. Version 1.0 Created for Layonara Online Forsettii Forsettii@yahoo.com April 7, 2004 Mail Quest - This Script is placed on the person who is getting the mail. Variables: mail_2_get - This the the mail to be delivered. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */ #include "nw_i0_tool" int StartingConditional() { string sGet_Item = GetLocalString(OBJECT_SELF, "mail_2_get"); // Make sure the PC speaker has these items in their inventory if(!HasItem(GetPCSpeaker(), sGet_Item)) return FALSE; return TRUE; }