/* -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Forsettii's Quest Builder System. Version 1.0 Created for Layonara Online Forsettii Forsettii@yahoo.com April 7, 2004 Quest Used to Check for the item to take. Variables: item_2_take - Item to Take #1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */ #include "nw_i0_tool" int StartingConditional() { string sGet_Item = GetLocalString(OBJECT_SELF, "jelly"); // Make sure the PC speaker has these items in their inventory if(!HasItem(GetPCSpeaker(), sGet_Item)) return FALSE; return TRUE; }