/* -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Forsettii's Quest Builder System. Version 1.0 Created for Layonara Online Forsettii Forsettii@yahoo.com April 7, 2004 Sets variable #1 and gives item if requires Variables: Quest_Name - Same as Journal Entry item_2_give_s - Item to give at start. like if you want to give a skinning knife for a quest. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */ void main() { string sName = GetLocalString(OBJECT_SELF, "Renthran"); object oPC = GetPCSpeaker(); string sGve_Item = GetLocalString(OBJECT_SELF, "item_2_give_s"); // Give the speaker the items CreateItemOnObject(sGve_Item, oPC, 1); // Remove PC from Party since this is an individual Quest RemoveFromParty(oPC); // Set the variables SetLocalInt(oPC, sName, 1); AddJournalQuestEntry(sName, 1, oPC, FALSE, FALSE, FALSE); }