#include "inc_debug" void main() { if(DEBUG) DoDebug("Running rotaura OBJECT_SELF = " + GetName(OBJECT_SELF)); //Set and apply AOE object effect eAOE = EffectAreaOfEffect(AOE_PER_GREASE,"rotaura1","rotaura3","rotaura2"); eAOE = SupernaturalEffect(eAOE); eAOE = ExtraordinaryEffect(eAOE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100)); }