void main() { int nConvoNumber = Random(6) +1; int nD100 = d100(); float temp; int temp2; string temp3; switch(nConvoNumber) { case 1: AssignCommand(OBJECT_SELF, ActionSpeakString("Welcome to Verbobonc.")); break; case 2: AssignCommand(OBJECT_SELF, ActionSpeakString("I rather like the new viscount.")); break; case 3: if(GetIsNight()) AssignCommand(OBJECT_SELF, ActionSpeakString("I have to get home.")); else case 4: AssignCommand(OBJECT_SELF, ActionSpeakString("The farmers are expecting the same as last year this Brewfest.")); break; case 5: ActionSpeakString("I heard a delegation from Dyvers was in town."); break; case 6: ActionSpeakString("Sometimes when I hear what the merchants are hawking, I can't help but laugh."); ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING, 1.0, 1.5); break; } }