#include "nw_i0_generic" void main() { SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS, FALSE); SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS, FALSE); SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN, FALSE); object oTarget = OBJECT_SELF; ExecuteScript("do_nothing", oTarget); int rt = GetRacialType(oTarget); effect eLink; if (rt==RACIAL_TYPE_HUMAN) {eLink = EffectVisualEffect(VFX_DUR_PROT_STONESKIN); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);} if (rt==RACIAL_TYPE_DRAGON) {eLink = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);} SetAILevel(oTarget,AI_LEVEL_VERY_LOW); }