//:://///////////////////////////////////////////// //:: Tailoring - Buy Cost //:: tlr_buycost.nss //:: Copyright (c) 2003 Jake E. Fitch //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Jake E. Fitch (Milambus Mandragon) //:: Created On: March 8, 2004 //-- bloodsong base cost and xer for adjusting price ranges //::////////////////////////////////////////////// int StartingConditional() { int BaseCost = 0; //-- change to raise prices float BaseMultiplyer = 2.0; //-- milamber's default object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF); int iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer)); int iAC = GetItemACValue(oItem); int iModifier=GetLocalInt(OBJECT_SELF, "Cloth_Mod_Buy"); int iValue=GetLocalInt(OBJECT_SELF, "Cloth_Value_Buy"); switch (iModifier) { case 0: //Variable-set price modifying is OFF iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer)); break; case 1: //Variable "Value" will be used to ADD to the price iCost = iCost+iValue; break; case 2: //Variable "Value" will be used to SUBTRACT from the price iCost = iCost-iValue; break; case 3: //Variable "Value" will be used to MULTIPLY by the price iCost = iCost*iValue; break; case 4: //Variable "Value" will be used to DIVIDE by the price if (iValue!=0) iCost = iCost/iValue; else iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer)); break; case 5: //Variable "Value" will be used to SET the price iCost = iValue; break; } //--bloodsong adding in customizable custon names string sName = GetLocalString(OBJECT_SELF, "CUSTOMNAME"); if (sName == "") { sName = GetName(oItem); } string sOut = "Cost: " + IntToString(iCost) + " gold.\n"; sOut += "AC: " + IntToString(iAC) + "\n"; sOut += "(Note: Armor feats my be required to wear this.)\n"; sOut += "This item will be named "+sName+".\n"; sOut += "\nDo you wish to continue with the purchase?"; SetCustomToken(9876, sOut); //-- this is called to check if the pc has the money to buy SetLocalInt(OBJECT_SELF, "CURRENTPRICE", iCost); return TRUE; }