//Created by 420 for the CEP //Determine buy cost of the new cloak //Based on script tlr_buycost.nss by Jake E. Fitch int StartingConditional() { int BaseCost = 0; //-- change to raise prices float BaseMultiplyer = 2.0; //-- milamber's default object oItem = GetItemInSlot(INVENTORY_SLOT_CLOAK, OBJECT_SELF); int iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer)); int iModifier=GetLocalInt(OBJECT_SELF, "Cloak_Mod_Buy"); int iValue=GetLocalInt(OBJECT_SELF, "Cloak_Value_Buy"); switch (iModifier) { case 0: //Variable-set price modifying is OFF iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer)); break; case 1: //Variable "Value" will be used to ADD to the price iCost = iCost+iValue; break; case 2: //Variable "Value" will be used to SUBTRACT from the price iCost = iCost-iValue; break; case 3: //Variable "Value" will be used to MULTIPLY by the price iCost = iCost*iValue; break; case 4: //Variable "Value" will be used to DIVIDE by the price if (iValue!=0) iCost = iCost/iValue; else iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer)); break; case 5: //Variable "Value" will be used to SET the price iCost = iValue; break; } string sOut = "Cost: " + IntToString(iCost) + " gold.\n"; SetCustomToken(9880, sOut); //-- this is called to check if the pc has the money to buy SetLocalInt(OBJECT_SELF, "CURRENTPRICE", iCost); return TRUE; }