//:://///////////////////////////////////////////// //:: Tailoring - If RightHand Item is Valid //:: Also check to see if weapon copying is allowed //:: tlr_weapcheck.nss //:: Copyright (c) 2006 Stacy L. Ropella //::////////////////////////////////////////////// /* Checks to make sure there is a valid item equipped in the PC's right hand slot & in the model's right hand slot */ //::////////////////////////////////////////////// //:: Created By: Stacy L. Ropella //:: Created On: January 29, 2006 //::////////////////////////////////////////////// int StartingConditional() { if (GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, GetPCSpeaker())) && GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, OBJECT_SELF)) && GetLocalInt(OBJECT_SELF, "Weapon_Copy") == 1) return TRUE; else return FALSE; }