#include "nw_i0_tool" /* Script generated by Lilac Soul's NWN Script Generator, v. 1.3 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnDeath void main() { object oPC = GetLastKiller(); if (!GetIsPC(oPC)) return; RewardPartyXP(2000, oPC, TRUE); object oTarget; oTarget = OBJECT_SELF; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), GetLocation(oTarget)); object oUndead; int nNth; nNth=1; oUndead = GetNearestCreature(CREATURE_TYPE_RACIAL_TYPE, RACIAL_TYPE_UNDEAD, OBJECT_SELF, nNth); while (GetIsObjectValid(oUndead)) { DestroyObject(oUndead); nNth=nNth+1; oUndead = GetNearestCreature(CREATURE_TYPE_RACIAL_TYPE, RACIAL_TYPE_UNDEAD, OBJECT_SELF, nNth); } DestroyObject(GetObjectByTag("TheMaster")); }