void main() { /* // Reject player if they don't have 'iRequiredGold' gold int iRequiredGold = GetLocalInt(OBJECT_SELF,"RequiredGold"); // Determine how much gold to take from PC int iGoldTaken = GetLocalInt(OBJECT_SELF,"GoldTaken"); // This identifies the name of the quest for node tracking purposes. // Make sure this string value matches the name of the quest and the // Tag value of your journal entries, if you choose to use journals. string szPlotID = GetLocalString(OBJECT_SELF,"Quest"); // Number of quest item to check for int iItemNum = GetLocalInt(OBJECT_SELF,"ItemNum"); // Tag of Quest Item that PC must have string sItem = szPlotID+"Item"+sItemNum; // Determine the Skill being checked by looking for a local int on the NPC int iSkill = GetLocalInt(OBJECT_SELF,"Skill"); // Determine the DC of the skill check by looking for a local int on the NPC int iDC = GetLocalInt(OBJECT_SELF,"DC"); // Determine the direction of alignment shift by looking for a local int on the NPC int iShift = GetLocalInt(OBJECT_SELF,"Shift"); // Determine the amount of the alignment shift by looking for a local ints on the NPC int iAmount = GetLocalInt(OBJECT_SELF,"AmountCL"); // Controls Choas/Law Shift Amount int iAmount = GetLocalInt(OBJECT_SELF,"AmountGE"); // Controls Good/Evil Shift Amount int iAmount = GetLocalInt(OBJECT_SELF,"AmountN"); // Controls Neutral Shift Amount // Determine the multiple of a d10 that you want to use for randomization of Gold reward int iGPRanMult = GetLocalInt(OBJECT_SELF,"GPRanMult"); // Determine the multiple of a d20 that you want to use for randomization of XP reward int iXPRanMult = GetLocalInt(OBJECT_SELF,"XPRanMult"); // Determine the static amount of Gold to reward a player for completing a quest. // Remember, this value gets added to a randomization value of d10(iGPRanMult). int iGP = GetLocalInt(OBJECT_SELF,"GP"); // Determine the static amount of XP to reward a player for completing a quest. // Remember, this value gets added to a randomization value of d20(iXPRanMult). int iXP = GetLocalInt(OBJECT_SELF,"XP"); */ }