//werewolf_silver just import void main() { object oWeapon = GetLastWeaponUsed(OBJECT_SELF); string sWeaponTag = GetTag(oWeapon); if((FindSubString(sWeaponTag,"Silver")!= -1)||(FindSubString(sWeaponTag,"SIL"))!= -1) { //SpeakString("Silver weapon"); object oWerewolf = GetAttackTarget(OBJECT_SELF); //SpeakString("Silver Removed"); effect eSilver=EffectAttackIncrease(1,ATTACK_BONUS_MISC); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eSilver,OBJECT_SELF,6.0); } }