//Werewolf Attack, goes in OnCombatRoundEnd for werewolf //:://///////////////////////////////////////////// //:: Default: End of Combat Round //:: NW_C2_DEFAULT3 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Calls the end of combat script every round */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 16, 2001 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { ExecuteScript("prc_npc_combat", OBJECT_SELF); //effect eSilver = EffectDamageReduction(15,DAMAGE_POWER_PLUS_ONE); //ApplyEffectToObject(DURATION_TYPE_PERMANENT,eSilver,OBJECT_SELF); object oPC = GetAttackTarget(OBJECT_SELF); object oWolfWeapon = GetLastWeaponUsed(OBJECT_SELF); object oWolfBite = GetObjectByTag("WWBite"); if(oWolfWeapon == oWolfBite) { ExecuteScript("werewolfbite",oPC); } if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { DetermineSpecialBehavior(); } else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) { DetermineCombatRound(); } if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1003)); } }