#include "x0_i0_anims" // #include "x0_i0_walkway" - in x0_i0_anims //#include "x0_i0_treasure" void main() { object oMod; oMod= GetModule(); ActionMoveToObject(GetObjectByTag("TOS_Golem")); DelayCommand(6.0, ExecuteScript("golemact", oMod)); }