void main() { int nConvoNumber = Random(14) +1; int nD100 = d100(); float temp; int temp2; string temp3; switch(nConvoNumber) { case 1: AssignCommand(OBJECT_SELF, ActionSpeakString("Welcome to Verbobonc.")); break; case 2: AssignCommand(OBJECT_SELF, ActionSpeakString("If the gnomes don't choose allegiance between the viscounty and their clans, a civil war is coming soon, I tell you.")); break; case 3: if(GetIsNight()) AssignCommand(OBJECT_SELF, ActionSpeakString("Not a bad night tonight.")); else AssignCommand(OBJECT_SELF, ActionSpeakString("An extremist faction of Raoan priests is working on plans to wrest control from the Bishop. They were to use the Crook of Rao for this, but they managed to lose it, thank the heavens.")); break; case 4: AssignCommand(OBJECT_SELF, ActionSpeakString("Exiles from the Pomarj are the ones bringing disease, drunkenness, and crime to the region. The banditry of the Wild Coast is wreaking havoc on my textile imports.")); break; case 6: AssignCommand(OBJECT_SELF, ActionSpeakString("My friend in Chendl told me they're looking to annex the viscounty again.")); break; case 7: ActionSpeakString("I heard the gnomes are now mining silver as well!"); break; case 8: ActionSpeakString("There really is no Temple of Elemental Evil. That was just a hoax made up to draw in fool adventurers with too much coin. Oh your uncle was there, eh? Well I heard your uncle had a taste for centaurs!"); ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING, 1.0, 1.5); break; case 9: ActionSpeakString("A fiendish new cult with worshippers of Iuz and Vecna is growing in strength. An ivory skull belched up from the depths of Oerth keeps the peace in this unholy union."); break; case 10: ActionSpeakString("An elven ruin more ancient than those the gnomes even speak of has been discovered. If the archeologists can convince the Baelnorn to let them in, who knows what magics might be within."); break; case 11: ActionSpeakString("Viscount Langard smuggled slaves in his youth, and he is now loyal to the Scarlet Brotherhood."); break; case 12: ActionSpeakString("The Renvash Splinter was recently stolen. Huh? Why it's a reliquary of the Cathedral of the Holy Cudgel."); break; case 13: ActionSpeakString("I overheard my servants clucking something preposterous amongst themselves that Viscount Fenward has returned from the dead to wreak vengeance on the gnomes. Pish-posh I say."); break; case 14: ActionSpeakString("Rhynehurst and Stefania are at it over Larneystoe again."); break; } }