string sDeny; //Goes OnPerceived of a creature void main() { object oPC = GetLastPerceived(); if (!GetIsPC(oPC)) return; if (!GetLastPerceptionSeen()) return; if (GetItemPossessedBy(oPC, "wsm_it_peep")== OBJECT_INVALID) { sDeny="Hey!! Nothing is for free!!"; SendMessageToPC(oPC, sDeny); return; } object oTarget; oTarget = GetObjectByTag("wsm_it_peep"); DestroyObject(oTarget, 0.0); ActionSpeakString("Sit back and enjoy the show!"); ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0); ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0); string sMyCloths = "MyCloths"; object oMyCloths = GetObjectByTag(sMyCloths); ActionEquipItem(oMyCloths, INVENTORY_SLOT_CHEST); ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0); ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0); string sMyCloths1 = "MyCloths1"; object oMyCloths1 = GetObjectByTag(sMyCloths1); ActionEquipItem(oMyCloths1, INVENTORY_SLOT_CHEST); ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0); ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0); ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING,1.0); ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0); ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0); string sMyCloths2 = "MyCloths2"; object oMyCloths2 = GetObjectByTag(sMyCloths2); ActionEquipItem(oMyCloths2, INVENTORY_SLOT_CHEST); ActionSpeakString("Hope you got your moneys worth!"); }