//::////////////////////////////////////////////////// //:: X0_CH_HEN_USRDEF //:: Copyright (c) 2002 Floodgate Entertainment //::////////////////////////////////////////////////// /* */ //::////////////////////////////////////////////////// //::////////////////////////////////////////////////// void main() { int nEvent = GetUserDefinedEventNumber(); if (nEvent == 20000 + ACTION_MODE_STEALTH) { int bStealth = GetActionMode(GetMaster(), ACTION_MODE_STEALTH); SetActionMode(OBJECT_SELF, ACTION_MODE_STEALTH, bStealth); } else if (nEvent == 20000 + ACTION_MODE_DETECT) { int bDetect = GetActionMode(GetMaster(), ACTION_MODE_DETECT); SetActionMode(OBJECT_SELF, ACTION_MODE_DETECT, bDetect); } else if(nEvent == 1007) // death { } }