//:://///////////////////////////////////////////// //:: CEP Creature Wizard //:: Community Expansion Pack //::////////////////////////////////////////////// /* Set the target's alignment as a conversation token */ //::////////////////////////////////////////////// //:: Created By: 420 //:: Created On: April 20, 2009 //::////////////////////////////////////////////// #include "zep_cw_inc" void main() { struct CW2da data = Get2daData(); object oTarget = data.target; string sAlign; switch(GetAlignmentLawChaos(oTarget)) { case ALIGNMENT_CHAOTIC: sAlign = "Chaotic"; break; case ALIGNMENT_LAWFUL: sAlign = "Lawful"; break; default: sAlign = "Neutral"; break; } switch(GetAlignmentGoodEvil(oTarget)) { case ALIGNMENT_EVIL: sAlign = sAlign+" Evil"; break; case ALIGNMENT_GOOD: sAlign = sAlign+" Good"; break; default: sAlign = sAlign+" Neutral"; break; } if(sAlign == "Neutral Neutral") { sAlign = "True Neutral"; } SetCustomToken(307, sAlign); }