//:://///////////////////////////////////////////// //:: CEP Creature Wizard //:: Community Expansion Pack //::////////////////////////////////////////////// /* Set appearance to the selected invisible model (with no glow) and set tail to the previous appearance if applicable */ //::////////////////////////////////////////////// //:: Created By: 420 //:: Created On: April 20, 2009 //::////////////////////////////////////////////// #include "zep_cw_inc" void main() { struct CW2da data = Get2daData(); object oTarget = data.target; int nApp = GetAppearanceType(oTarget); int nTail = GetCreatureTailType(oTarget); int nScale = GetLocalInt(OBJECT_SELF, "CW_Scale"); SetCreatureAppearanceType(oTarget, nScale+2047); TokenList(); if(nTail <= 14 || Get2DAString("tailmodel", "MODEL", nTail) == "") { DelayCommand(1.0, SetCreatureTailType(AppToTail(nApp), oTarget)); } }