//:://///////////////////////////////////////////// //:: CEP Creature Wizard //:: Community Expansion Pack //::////////////////////////////////////////////// /* Apply VFX */ //::////////////////////////////////////////////// //:: Created By: 420 //:: Created On: April 20, 2009 //::////////////////////////////////////////////// #include "zep_cw_inc" void main() { struct CW2da data = Get2daData(); object oTarget = data.target; effect eVFX = SupernaturalEffect(EffectVisualEffect(GetLocalInt(OBJECT_SELF, "CW_VFX"))); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, oTarget); }