//:://///////////////////////////////////////////// //:: Mordenkainen's Sword //:: NW_S0_MordSwrd.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Summons a Helmed Horror to battle for the caster */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 29, 2001 //::////////////////////////////////////////////// #include "x2_inc_spellhook" #include "inc_multisummon" void main() { /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables int nMetaMagic = GetMetaMagicFeat(); int nDuration = GetCasterLevel(OBJECT_SELF); string sSummon = "NW_S_HelmHorr"; int nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3; //Make metamagic check for extend if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //Apply the VFX impact and summon effect if(GetLocalInt(GetModule(), "PnPSummonDuration")==FALSE) PrimoEffectSummonCreature(sSummon, nFNF_Effect, GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, HoursToSeconds(nDuration)); else PrimoEffectSummonCreature(sSummon, nFNF_Effect, GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, RoundsToSeconds(nDuration)); }