//:://///////////////////////////////////////////// //:: x0_s2_blkdead //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Level 3 - 6: Summons Ghast Level 7 - 10: Doom Knight */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "inc_multisummon" void main() { int nLevel = GetLevelByClass(CLASS_TYPE_BLACKGUARD, OBJECT_SELF); string sSummon; float fDelay = 3.0; int nDuration = nLevel; if (nLevel >= 7) sSummon = "NW_S_DOOMKGHT"; else sSummon = "NW_S_GHAST"; if(nDuration < SUMMON_DURATION_MIN) nDuration = SUMMON_DURATION_MIN; if(GetLocalInt(GetModule(), "PnPSummonDuration")==FALSE) nDuration = nLevel; int nFNF_Effect = VFX_FNF_SUMMON_UNDEAD; if(GetLocalInt(GetModule(), "PnPSummonDuration")==FALSE) PrimoEffectSummonCreature(sSummon, nFNF_Effect, GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, HoursToSeconds(nDuration)); else PrimoEffectSummonCreature(sSummon, nFNF_Effect, GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, RoundsToSeconds(nDuration)); }