generated from Jaysyn/ModuleTemplate
441 lines
12 KiB
JSON
441 lines
12 KiB
JSON
{
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"__data_type": "GIC ",
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"Creature List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": "Jewel Golems by Sunstar"
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": "Jewel Golems by Sunstar"
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": "Jewel Golems by Sunstar"
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": "Jewel Golems by Sunstar"
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}
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}
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]
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},
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"Door List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Evil Stone Door"
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}
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}
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]
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},
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"Encounter List": {
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"type": "list",
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"value": []
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},
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"List": {
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"type": "list",
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"value": []
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},
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"Placeable List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Birdbath"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Birdbath"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Birdbath"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Birdbath"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Birdbath"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Birdbath"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Shaft of Light - Blue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Shaft of Light - Green"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Shaft of Light - Red"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Shaft of Light - Yellow"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Birdbath"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Birdbath"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Floor Designs - Style 2"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Portal"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Placeable Lightshafts with pwk by Demigog"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Flags for Forgotten Relams Deities by El Magnifico Uno"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Flags for Forgotten Relams Deities by El Magnifico Uno"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Vels Misc Placeable - Portal Performance patch by Velmar\r\nSet the OnUsed function to zep_onoff to have the shiny bit appear/disappear when the portal is clicked. "
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}
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}
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]
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},
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"SoundList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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},
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{
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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},
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{
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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},
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{
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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},
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{
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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},
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{
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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},
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{
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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},
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{
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"PlayInToolset": {
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"type": "byte",
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"value": 1
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}
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}
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]
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},
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"StoreList": {
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"type": "list",
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"value": []
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},
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"TriggerList": {
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"type": "list",
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"value": []
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},
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"WaypointList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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}
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]
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}
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}
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