generated from Jaysyn/ModuleTemplate
49 lines
2.8 KiB
Plaintext
49 lines
2.8 KiB
Plaintext
void main()
|
|
{
|
|
/*Nodata's Infectious Lycanthropy Scripts
|
|
Completed by Nodata: nodata@planetavp.com on Sept 6, 2002.
|
|
|
|
Applying these scripts to your module will allow you to place a
|
|
new custom Werewolf. This new Werewolf will infect PCs with a Curse
|
|
of Lycanthropy, changing them into Werewolves at the full moon!
|
|
|
|
This code sets several local variables on PCs to account for phases of the moon,
|
|
and the state of the curse. Also included is a tool given to the PCs that allow them
|
|
to attempt to control their shape when either forced into wolf form, or when in
|
|
their normal state and trying to assume the form of the Werewolf. The character will recieve
|
|
this tool only upon waking up from the change, and succeeding a WIS check (DC 15). This tool cannot
|
|
be dropped or destroyed, and is removed upon the liftin of the curse.
|
|
|
|
As per the 3rd Ed. DnD Monter Manual: "Any voluntary change into...hybrid form immediately
|
|
and permanently adjusts the PCs alignment to that of the...lycanthrope."
|
|
|
|
There are several spell changes included in the scripts that allow the HEAL, REMOVE CURSE, and REMOVE
|
|
DISEASE spells to have a chance to cure the infected PC. If you have made any previous changes
|
|
to these spells, you MAY need to reapply your changes after having imported these scripts.
|
|
|
|
CURING LYCANTHROPY: There are several ways to cure the Curse.
|
|
1. Belladonna: Eating or having someone with the HEAL SKILL use, Belladonna on the
|
|
infected PC within ONE DAY of the infection, will allow a chance for the infected
|
|
PC to shake off the curse. HOWEVER, whether on not the curse is removed, Belladonna is
|
|
HIGHLY Poisonous and may have adverse effects on the patient.
|
|
2. Remove Disease or Heal: If a Cleric of at least 12th level casts either of these spells
|
|
on the infected PC within 3 DAYS of the infection, then the curse will be lifted.
|
|
3. Remove Curse: If a Cleric casts this spell on the infected PC DURING the days of
|
|
the full moon, then there is a chance the curse will be lifted.
|
|
|
|
It is adviseable to remove any armor you are wearing before the transformation!
|
|
Most types of armor (unless Magical) will give way to the pressure of the change...
|
|
shattering before the PC's very eyes!
|
|
|
|
A few things to note when adding this to your module. You MUST have a waypoint defined
|
|
in the module WITH the tag "lwolf". This Waypoint will be the characters' destination
|
|
when he changes into the wolf involuntarily. (If using HCR, I suggest placing this waypoint
|
|
in the FUGUE PLANE. It's great fun to see the characters interact with the "dead" while he
|
|
"sleeps" through his transformation!")
|
|
|
|
Also included is a way for module builders to add silver weapons to their game that can be
|
|
used to bypass the Werewolf's Damage Reduction. Just make sure the silver wapon has the word
|
|
"Silver" or "SIL" in it's TAG and it's ready to go!
|
|
*/
|
|
}
|