generated from Jaysyn/ModuleTemplate
69 lines
2.7 KiB
Plaintext
69 lines
2.7 KiB
Plaintext
#include "NW_I0_GENERIC"
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void main()
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{
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if(!GetFleeToExit())
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{
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if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
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{
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if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
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{
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if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
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{
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DetermineSpecialBehavior(GetLastDamager());
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}
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else if(GetIsObjectValid(GetLastDamager()))
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{
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DetermineCombatRound();
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if(!GetIsFighting(OBJECT_SELF))
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{
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object oTarget = GetLastDamager();
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if(!GetObjectSeen(oTarget) && GetArea(OBJECT_SELF) == GetArea(oTarget))
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{
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ActionMoveToLocation(GetLocation(oTarget), TRUE);
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ActionDoCommand(DetermineCombatRound());
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}
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}
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}
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}
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else if (!GetIsObjectValid(GetAttemptedSpellTarget()))
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{
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object oTarget = GetAttackTarget();
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if(!GetIsObjectValid(oTarget))
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{
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oTarget = GetAttemptedAttackTarget();
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}
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object oAttacker = GetLastHostileActor();
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if (GetIsObjectValid(oAttacker) && oTarget != oAttacker && GetIsEnemy(oAttacker) &&
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(GetTotalDamageDealt() > (GetMaxHitPoints(OBJECT_SELF) / 4) ||
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(GetHitDice(oAttacker) - 2) > GetHitDice(oTarget) ) )
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{
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DetermineCombatRound(oAttacker);
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}
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}
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}
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}
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if(GetSpawnInCondition(NW_FLAG_DAMAGED_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1006));
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}
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// SendMessageToPC(GetLastDamager(), "Distance: " + FloatToString(GetDistanceToObject(GetLastDamager())));
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// SendMessageToPC(GetLastDamager(), "Piercing: " + IntToString(GetDamageDealtByType(DAMAGE_TYPE_PIERCING)));
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object oAttacker = GetLastDamager(); // Didn't work
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object oWeapon = GetLastWeaponUsed(oAttacker);
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ClearAllActions();
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// Kuo-Toa Sticky Disarm if close
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if (GetDistanceToObject(oAttacker)<4.0 && !GetWeaponRanged(oWeapon) && GetIsObjectValid(oWeapon)) {
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if (!ReflexSave(GetLastDamager(), 14)) {
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object oDamager=GetLastDamager();
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ActionTakeItem(oWeapon, oAttacker);
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ActionSpeakString("(" + ObjectToString(oDamager) +")'s weapon gets stuck against the sticky skin of the Kuo-Toa", TALKVOLUME_TALK);
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// SendMessageToPC(GetLastDamager(), "The sticky nature of the Kuo-Toa's skin rips your weapon from your hand!");
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}
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}
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ActionAttack(oAttacker);
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}
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