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HeroesStone_PRC8/_module/nss/feyri_port_attac.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Can go OnDamaged, OnDisturbed, OnSpellCastAt, creature heartbeats, etc.
#include "nw_i0_generic"
void main()
{
object oPC = GetLastHostileActor();
if (!GetIsPC(oPC)) return;
object oTarget;
oTarget = GetObjectByTag("feyri_");
AssignCommand(oTarget, ActionAttack(oPC));
AdjustReputation(oPC, oTarget, -100);
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
AdjustReputation(oPC, oTarget, -50);
oTarget = OBJECT_SELF;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_EVIL), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_EVIL), GetLocation(oTarget));
}