generated from Jaysyn/ModuleTemplate
27 lines
1.1 KiB
Plaintext
27 lines
1.1 KiB
Plaintext
//******************************************************************************
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// This is the onExit script for a SnoopTrigger. This script cancels the attack
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// if one has begun and sets up some stuff so it won't start an attack until the
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// the PC moves back into the trigger.
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// Created By: Jeremiah Teague
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//******************************************************************************
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void main()
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{
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object oPC = GetLocalObject(OBJECT_SELF, "PC");
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object oAttacker = GetLocalObject(OBJECT_SELF, "ATTACKER");
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object oExiter = GetExitingObject();
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location lPost = GetLocalLocation(OBJECT_SELF, "GUARD_POST");
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if(oPC == oExiter)//the exiting object is the PC
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{
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//once the PC leaves the trigger, the fight is stopped
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AdjustReputation(oPC, oAttacker, 100);
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AdjustReputation(oAttacker, oPC, 100);
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AssignCommand(oAttacker, ClearAllActions(TRUE));
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AssignCommand(oPC, ClearAllActions(TRUE));
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AdjustReputation(oPC, oAttacker, 100);
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AdjustReputation(oAttacker, oPC, 100);
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SetLocalInt(OBJECT_SELF, "IS_PC_IN_TRIGGER", FALSE);
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//oAttacker moves back to his/her post
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AssignCommand(oAttacker, ActionForceMoveToLocation(lPost));
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}
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}
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