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HeroesStone_PRC8/_module/nss/gt_exit_snptrgr.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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//******************************************************************************
// This is the onExit script for a SnoopTrigger. This script cancels the attack
// if one has begun and sets up some stuff so it won't start an attack until the
// the PC moves back into the trigger.
// Created By: Jeremiah Teague
//******************************************************************************
void main()
{
object oPC = GetLocalObject(OBJECT_SELF, "PC");
object oAttacker = GetLocalObject(OBJECT_SELF, "ATTACKER");
object oExiter = GetExitingObject();
location lPost = GetLocalLocation(OBJECT_SELF, "GUARD_POST");
if(oPC == oExiter)//the exiting object is the PC
{
//once the PC leaves the trigger, the fight is stopped
AdjustReputation(oPC, oAttacker, 100);
AdjustReputation(oAttacker, oPC, 100);
AssignCommand(oAttacker, ClearAllActions(TRUE));
AssignCommand(oPC, ClearAllActions(TRUE));
AdjustReputation(oPC, oAttacker, 100);
AdjustReputation(oAttacker, oPC, 100);
SetLocalInt(OBJECT_SELF, "IS_PC_IN_TRIGGER", FALSE);
//oAttacker moves back to his/her post
AssignCommand(oAttacker, ActionForceMoveToLocation(lPost));
}
}