generated from Jaysyn/ModuleTemplate
34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
#include "x2_inc_switches"
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void main()
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{
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int nEvent = GetUserDefinedItemEventNumber(); //Which event triggered this
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object oPC; //The player character using the item
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object oItem; //The item being used
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object oTarget; //The target of the spell
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location lTarget;
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//Set the return value for the item event script
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// * X2_EXECUTE_SCRIPT_CONTINUE - continue calling script after executed script is done
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// * X2_EXECUTE_SCRIPT_END - end calling script after executed script is done
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int nResult = X2_EXECUTE_SCRIPT_END;
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switch (nEvent)
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{ case X2_ITEM_EVENT_ACTIVATE:
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oPC = GetItemActivator();
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oItem = GetItemActivated();
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oTarget = GetItemActivatedTarget();
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lTarget = (GetIsObjectValid(oTarget) ? GetLocation(oTarget) : GetItemActivatedTargetLocation());
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SetLocalLocation(oPC, "lMCS_Spawn", lTarget);
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AssignCommand(oPC, ActionStartConversation(oPC, "enc_spawnmenu", TRUE, FALSE));
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break;
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}
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//Pass the return value back to the calling script
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SetExecutedScriptReturnValue(nResult);
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}
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