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HeroesStone_PRC8/_module/nss/mali_mcs.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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#include "x2_inc_switches"
void main()
{
int nEvent = GetUserDefinedItemEventNumber(); //Which event triggered this
object oPC; //The player character using the item
object oItem; //The item being used
object oSpellOrigin; //The origin of the spell
object oTarget; //The target of the spell
location lTarget;
string sDesc;
//Set the return value for the item event script
// * X2_EXECUTE_SCRIPT_CONTINUE - continue calling script after executed script is done
// * X2_EXECUTE_SCRIPT_END - end calling script after executed script is done
int nResult = X2_EXECUTE_SCRIPT_END;
switch (nEvent)
{ case X2_ITEM_EVENT_ACTIVATE:
{ oPC = GetItemActivator(); // The player who activated the item
oItem = GetItemActivated(); // The item that was activated
oTarget = GetItemActivatedTarget();
lTarget = (GetIsObjectValid(oTarget) ? GetLocation(oTarget) : GetItemActivatedTargetLocation());
sDesc = GetDescription(oItem, FALSE, FALSE);
if (sDesc == "EMPTY")
{ SendMessageToPC(oPC, "This device is empty! Toss it in the trash, it's useless."); }
else
{ SetLocalLocation(oPC, "lMCS_Spawn", lTarget);
SetLocalObject(oPC, "oMCS_Device", oItem);
ExecuteScript("mcs_release", oPC);
}
}
}
//Pass the return value back to the calling script
SetExecutedScriptReturnValue(nResult);
return;
}