Files
HeroesStone_PRC8/_module/nss/mielikkialtar.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

59 lines
1.5 KiB
Plaintext

effect eEffect;
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.6
For download info, please visit:
http://www.lilacsoul.revility.com */
//Put this OnUsed
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
if (!(GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD))
return;
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0f, 6.0f));
object oCaster;
oCaster = OBJECT_SELF;
object oTarget;
oTarget = oPC;
AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_BLESS, oTarget, METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, FALSE));
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), GetLocation(oTarget));
ActionSpeakString("Mielikki has seemingly found favor with you and has granted her blessing in return....");
if (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)
{
oTarget = oPC;
eEffect = EffectKnockdown();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 10.0f);
}
oCaster = GetObjectByTag("NW_ALTAR");
oTarget = oPC;
AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_BLESS, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
}