generated from Jaysyn/ModuleTemplate
71 lines
1.9 KiB
Plaintext
71 lines
1.9 KiB
Plaintext
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#include "omw_plns"
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#include "habd_include"
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#include "subdual_inc"
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#include "x3_inc_horse"
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#include "tk_hips_inc"
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#include "dmfi_init_inc"
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void main()
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{
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object oPC = GetEnteringObject();
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if (GetCreatureTailType(oPC) == 0)
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{
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SetCreatureTailType(14, oPC);
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}
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AddJournalQuestEntry("JRNL_XPCHART", 1, oPC, FALSE, FALSE, FALSE);
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AddJournalQuestEntry("JRNL_LA_BUYOFF", 1, oPC, FALSE, FALSE, FALSE);
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AddJournalQuestEntry("JRNL_PRC8", 1, oPC, FALSE, FALSE, FALSE);
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DelayCommand(6.0, PLNSLoadNotificationOnClientEnter(GetEnteringObject()));
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HABDGetDBOnClientEnter(GetEnteringObject());
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DelayCommand(6.0, HABDItemsOnClientEnter(GetEnteringObject()));
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SetLocalInt(GetEnteringObject(),"SUBDUAL",SUBDUAL_MODE_SPARRING);
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ExecuteScript("x3_mod_pre_enter",OBJECT_SELF); // Override for other skin systems
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if ((GetIsPC(oPC)||GetIsDM(oPC))&&!GetHasFeat(FEAT_HORSE_MENU,oPC))
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{ // add horse menu
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HorseAddHorseMenu(oPC);
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if (GetLocalInt(GetModule(),"X3_ENABLE_MOUNT_DB"))
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{ // restore PC horse status from database
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DelayCommand(1.0,HorseReloadFromDatabase(oPC,X3_HORSE_DATABASE));
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} // restore PC horse status from database
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} // add horse menu
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if (GetIsPC(oPC))
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{ // more details
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// restore appearance in case you export your character in mounted form, etc.
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if (!GetSkinInt(oPC,"bX3_IS_MOUNTED")) HorseIfNotDefaultAppearanceChange(oPC);
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// pre-cache horse animations for player as attaching a tail to the model
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HorsePreloadAnimations(oPC);
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DelayCommand(3.0,HorseRestoreHenchmenLocations(oPC));
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} // more details
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{
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object oUser = GetEnteringObject();
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// do any other module OnClientEnter work here
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ExecuteScript("x3_mod_def_enter", OBJECT_SELF);
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// initialize DMFI
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dmfiInitialize(oUser);
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}
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{
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//TK_HiPS_OnClientEnter(GetEnteringObject());
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}
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}
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