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HeroesStone_PRC8/_module/nss/onoff.nss
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//::///////////////////////////////////////////////
//:: NW_O2_ONOFF.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Turns the placeable object's animation on/off
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On: January 2002
//:://////////////////////////////////////////////
void main()
{
if (GetLocalInt(OBJECT_SELF,"NW_L_AMION") == 0)
{
object oSelf = OBJECT_SELF;
PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
//DelayCommand(0.4,SetPlaceableIllumination(oSelf, TRUE));
SetLocalInt(OBJECT_SELF,"NW_L_AMION",1);
//DelayCommand(0.5,RecomputeStaticLighting(GetArea(oSelf)));
effect eLight = EffectVisualEffect(VFX_DUR_LIGHT_YELLOW_5);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLight, oSelf);
}
else
{
object oSelf = OBJECT_SELF;
PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
//DelayCommand(0.4,SetPlaceableIllumination(oSelf, FALSE));
SetLocalInt(OBJECT_SELF,"NW_L_AMION",0);
//DelayCommand(0.9,RecomputeStaticLighting(GetArea(oSelf)));
effect eEffect = GetFirstEffect(oSelf);
while (GetIsEffectValid(eEffect) == TRUE)
{
if (GetEffectType(eEffect) == EFFECT_TYPE_VISUALEFFECT)
RemoveEffect(oSelf, eEffect);
eEffect = GetNextEffect(oSelf);
}
}
}