generated from Jaysyn/ModuleTemplate
63 lines
1.8 KiB
Plaintext
63 lines
1.8 KiB
Plaintext
///////////////////////////////////////
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// Door Script - Allows on Mages to enter
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//
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////////////////////////////////////////
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void main()
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{
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DelayCommand(10.0, ActionCloseDoor(OBJECT_SELF));
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object oClicker = GetClickingObject();
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object oTarget = GetTransitionTarget(OBJECT_SELF);
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location lLoc = GetLocation(oTarget);
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location lLoc2 = GetLocation(GetObjectByTag("WP_Throw_out"));
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// Check if the PC has any levels in Paladin (works across all 8 class slots)
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if (GetLevelByClass(CLASS_TYPE_PALADIN, oClicker) > 0)
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AssignCommand(oClicker, JumpToLocation(lLoc));
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else
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AssignCommand(oClicker, JumpToLocation(lLoc2));
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}
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/* void main()
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{
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DelayCommand(10.0, ActionCloseDoor(OBJECT_SELF));
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object oClicker = GetClickingObject();
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object oTarget = GetTransitionTarget(OBJECT_SELF);
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location lLoc = GetLocation(oTarget);
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location lLoc2 = GetLocation(GetObjectByTag("WP_Throw_out"));
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int oClass_1 = GetClassByPosition(1, oClicker);
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int oClass_2 = GetClassByPosition(2, oClicker);
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int oClass_3 = GetClassByPosition(3, oClicker);
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int iPassed = 0;
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if ((oClass_1==CLASS_TYPE_PALADIN)||(oClass_1==CLASS_TYPE_PALADIN))
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iPassed = 1 ;
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if((iPassed == 0) && (oClass_1==CLASS_TYPE_PALADIN))
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iPassed = 1 ;
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if ((oClass_2==CLASS_TYPE_PALADIN)||(oClass_2==CLASS_TYPE_PALADIN))
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iPassed = 1 ;
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if((iPassed == 0) && (oClass_2==CLASS_TYPE_PALADIN))
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iPassed = 1 ;
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if ((oClass_3==CLASS_TYPE_PALADIN)||(oClass_3==CLASS_TYPE_PALADIN))
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iPassed = 1 ;
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if((iPassed == 0) && (oClass_3==CLASS_TYPE_PALADIN))
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iPassed = 1 ;
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switch (iPassed)
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{
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case 0:
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AssignCommand(oClicker,JumpToLocation(lLoc2));
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break;
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case 1:
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AssignCommand(oClicker,JumpToLocation(lLoc));
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break;
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}
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}
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*/ |