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HeroesStone_PRC8/_module/nss/pudeath.nss
Jaysyn904 1eefc84201 Initial Commit
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//::///////////////////////////////////////////////
//:: Default:On Death
//:: gb_loot_default7 (based on NW_C2_DEFAULT7)
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Shouts to allies that they have been killed
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:: Modified by: Glenn J. Berden aka Jassper
//:: Modified on: 02/16/03
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
ExecuteScript("prc_npc_death", OBJECT_SELF);
ExecuteScript("prc_pwondeath", OBJECT_SELF);
SetIsDestroyable(FALSE,TRUE);
ExecuteScript("gb_loot_corpse",OBJECT_SELF);
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
object oKiller = GetLastKiller();
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
}