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HeroesStone_PRC8/_module/nss/red_waukcastat.nss
Jaysyn904 1eefc84201 Initial Commit
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//::///////////////////////////////////////////////
//:: Default: On Spell Cast At
//:: NW_C2_DEFAULTB
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This determines if the spell just cast at the
target is harmful or not.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Dec 6, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
object oCaster = GetLastSpellCaster();
if(GetLastSpellHarmful())
{
if(
!GetIsObjectValid(GetAttackTarget()) &&
!GetIsObjectValid(GetAttemptedSpellTarget()) &&
!GetIsObjectValid(GetAttemptedAttackTarget()) &&
GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN))
)
{
if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
{
DetermineSpecialBehavior(oCaster);
}
else
{
// DetermineCombatRound(oCaster);
}
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
//Shout that I was attacked
SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK);
}
}
if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1011));
}
//don't mess with the goddess!
object oPC = GetLastAttacker();
int nDamage = Random(50);
effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE);
if (GetDistanceToObject(oPC) < 30.0)
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDamage, oPC, 0.5);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_HOLY), GetLocation(oPC));
}
}