generated from Jaysyn/ModuleTemplate
57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.2
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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void main()
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{
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object oPC;
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oPC = GetItemActivator();
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0f, 3.0f));
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0f, 2.0f));
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object oTarget;
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oTarget = GetItemActivatedTarget();
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_LRG_RED), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_LRG_RED), GetLocation(oTarget));
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM), GetLocation(oTarget));
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_HIT_NEGATIVE), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_HIT_NEGATIVE), GetLocation(oTarget));
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object oSpawn;
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location lTarget;
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lTarget = GetItemActivatedTargetLocation();
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_skelredey002", lTarget);
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oTarget = GetObjectByTag("BoneMedusa");
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AddHenchman(oPC, oTarget);
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}
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