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HeroesStone_PRC8/_module/nss/tlr_dyehelm.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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//::///////////////////////////////////////////////
//:: Tailoring - Dye Helmet
//:: tlr_dyehelm.nss
//:://////////////////////////////////////////////
/*
Dye the helmet.
*/
//:://////////////////////////////////////////////
//:: Created By: Stacy L. Ropella
//:: from Mandragon's mil_tailor
//:://////////////////////////////////////////////
void main()
{
object oPC = OBJECT_SELF;
int iMaterialToDye = GetLocalInt(oPC, "MaterialToDye");
int iColorGroup = GetLocalInt(oPC, "ColorGroup");
int iColorToDye = GetLocalInt(oPC, "ColorToDye");
int iColor = (iColorGroup * 8) + iColorToDye;
object oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC);
if (GetIsObjectValid(oItem)) {
// Dye the item
object oDyedItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, iMaterialToDye, iColor, TRUE);
DestroyObject(oItem);
// Equip the armor
DelayCommand(0.5f, AssignCommand(oPC, ActionEquipItem(oDyedItem, INVENTORY_SLOT_HEAD)));
}
}