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HeroesStone_PRC8/_module/nss/vg_about_quests.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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void main()
{
/*
// Reject player if they don't have 'iRequiredGold' gold
int iRequiredGold = GetLocalInt(OBJECT_SELF,"RequiredGold");
// Determine how much gold to take from PC
int iGoldTaken = GetLocalInt(OBJECT_SELF,"GoldTaken");
// This identifies the name of the quest for node tracking purposes.
// Make sure this string value matches the name of the quest and the
// Tag value of your journal entries, if you choose to use journals.
string szPlotID = GetLocalString(OBJECT_SELF,"Quest");
// Number of quest item to check for
int iItemNum = GetLocalInt(OBJECT_SELF,"ItemNum");
// Tag of Quest Item that PC must have
string sItem = szPlotID+"Item"+sItemNum;
// Determine the Skill being checked by looking for a local int on the NPC
int iSkill = GetLocalInt(OBJECT_SELF,"Skill");
// Determine the DC of the skill check by looking for a local int on the NPC
int iDC = GetLocalInt(OBJECT_SELF,"DC");
// Determine the direction of alignment shift by looking for a local int on the NPC
int iShift = GetLocalInt(OBJECT_SELF,"Shift");
// Determine the amount of the alignment shift by looking for a local ints on the NPC
int iAmount = GetLocalInt(OBJECT_SELF,"AmountCL"); // Controls Choas/Law Shift Amount
int iAmount = GetLocalInt(OBJECT_SELF,"AmountGE"); // Controls Good/Evil Shift Amount
int iAmount = GetLocalInt(OBJECT_SELF,"AmountN"); // Controls Neutral Shift Amount
// Determine the multiple of a d10 that you want to use for randomization of Gold reward
int iGPRanMult = GetLocalInt(OBJECT_SELF,"GPRanMult");
// Determine the multiple of a d20 that you want to use for randomization of XP reward
int iXPRanMult = GetLocalInt(OBJECT_SELF,"XPRanMult");
// Determine the static amount of Gold to reward a player for completing a quest.
// Remember, this value gets added to a randomization value of d10(iGPRanMult).
int iGP = GetLocalInt(OBJECT_SELF,"GP");
// Determine the static amount of XP to reward a player for completing a quest.
// Remember, this value gets added to a randomization value of d20(iXPRanMult).
int iXP = GetLocalInt(OBJECT_SELF,"XP");
*/
}