generated from Jaysyn/ModuleTemplate
38 lines
971 B
Plaintext
38 lines
971 B
Plaintext
//Werewolf Attack, goes in OnCombatRoundEnd for a werewolf
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//::///////////////////////////////////////////////
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//:: Default: End of Combat Round
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//:: NW_C2_DEFAULT3
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//:: WW_C2_ENDROUND
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//:://////////////////////////////////////////////
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/*
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Calls the end of combat script every round and
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checks to see if the PC was bitten.
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*/
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#include "NW_I0_GENERIC"
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void main()
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{
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ExecuteScript("prc_npc_combat", OBJECT_SELF);
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object oPC = GetAttackTarget(OBJECT_SELF);
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object oWolfWeapon = GetLastWeaponUsed(OBJECT_SELF);
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// Check for the bite
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if(GetTag(oWolfWeapon) == "WWBite")
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{
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ExecuteScript("ww_bite",oPC);
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}
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if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
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{
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DetermineSpecialBehavior();
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}
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else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
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{
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DetermineCombatRound();
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}
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if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1003));
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}
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}
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