Files
HeroesStone_PRC8/_module/nss/ww_c2_onattkd.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

63 lines
2.1 KiB
Plaintext

//Werewolf On Attack, goes in OnAttacked for a werewolf
//::///////////////////////////////////////////////
//:: Default On Attacked
//:: NW_C2_DEFAULT5
//:: WW_C2_ONATTKD
//:://////////////////////////////////////////////
/*
If already fighting then ignore, else determine
combat round
*/
#include "NW_I0_GENERIC"
void main()
{
if(!GetFleeToExit())
{
if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
{
if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
{
if(GetIsObjectValid(GetLastAttacker()))
{
if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
{
//AdjustReputation(GetLastAttacker(), OBJECT_SELF, -100);
SetSummonHelpIfAttacked();
DetermineSpecialBehavior(GetLastAttacker());
}
else
{
if(GetArea(GetLastAttacker()) == GetArea(OBJECT_SELF))
{
SetSummonHelpIfAttacked();
DetermineCombatRound();
}
}
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
//Shout that I was attacked
SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK);
}
}
}
else
{
//Put a check in to see if this attacker was the last attacker
//Possibly change the GetNPCWarning function to make the check
SetSpawnInCondition(NW_FLAG_SET_WARNINGS, FALSE);
}
}
else
{
ActivateFleeToExit();
}
if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1005));
}
// Check for silver weapons
object oPC = GetLastAttacker();
ExecuteScript("ww_silver",oPC);
}