generated from Jaysyn/ModuleTemplate
21 lines
679 B
Plaintext
21 lines
679 B
Plaintext
//::///////////////////////////////////////////////
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//:: Werewolf Silver Weapons
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//:: WW_SILVER
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//:://////////////////////////////////////////////
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/*
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Give them a +2 attack bonus if its a Silver
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weapon. Must have Sil or Silver in the tag.
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NOT case specific.
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*/
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void main()
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{
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object oWeapon = GetLastWeaponUsed(OBJECT_SELF);
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string sWeaponTag = GetStringUpperCase(GetTag(oWeapon));
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if((FindSubString(sWeaponTag,"SILVER")!= -1) ||(FindSubString(sWeaponTag,"SIL"))!= -1)
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{
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//SpeakString("Silver weapon");
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effect eSilver=EffectAttackIncrease(2,ATTACK_BONUS_MISC);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eSilver,OBJECT_SELF,6.0);
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}
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}
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