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HeroesStone_PRC8/_module/uti/nwsfrb018.uti.json
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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"0": "Scornubel, the Caravan City, is a huge, unwalled open city set on the north shore at the confluence of the Chionthar and the River Reaching. It is an unwalled town buzzing with continual activity, and a large number of pack animals, wagons, and symbols of merchant and trading companies can be seen as the traveler enters the city. Most of the buildings are low-one or two stories- with a scattering of larger buildings and towers in the center of town.\nScornubel is one of the key cities on the Trade Way leading from Waterdeep to the lands of the Inner Sea. Like its rivals Elturel and Iriaebor, it is a town of merchants and those things merchants are concerned with: warehouses, transportation, and protection (usually from other merchants). Its population can swell to sixfold its numbers during the summer trading season but this late in the fall the population has begun to dip as merchants seek warmer, more hospitable places to winter.\nThe Caravan City is ruled by the shrewd, elderly, and regal Lady Rhessajan Ambermantle, who in her time was a daring explorer and wandering trader and is still famed as \"Rhessajan of the Tents\". Lady Rhessajan is is supported by three lord high advisors named Burdan, Deep, and Phantar, all middleaged adventurers and caravan masters themselves. Lady Rhessajan make their judgements on one key factor: what is profitable for the city and its merchants. The city militia and scouts are provided by an agreement with the Red Shields mercenary company.\nShrines to nearly every diety can be found somewhere within the city, but the only full scale temple is the Healing Hands of Lathender, a fortified monastary which lies on the town's northern outskirts.\nScornubel has always been home to some pretty racy nightclubs, dancehalls, and taverns, with wild entertainments of magic, exhibited monsters, acrobatics, and exotic dancing presented for the patrons. There are many tales of monsters that escaped, ate a few unfortunate revelers, and still lurk in the area. Darker legends whisper of monsters with mental or magical powers that came here controlling their human handlers and left with considerably more mentally enslaved subjects, and treasure to boot.\nThere are also persistent rumours that among the costumed, painted dancers of both sexes who perform in Scornubel are outlaws on the run, adventurers seeking to escape the vengeance of foes, nobles seeking to escape vendettas or parental control, heirs evading the blades of those who would forcibly disinherit them, and so on. Some of these tales are undoubtably true. On more than one occasion, a tavern has erupted into a full scale battle when a seasoned adventurer in the audience has recognized a nearby performer as a lamia, doppleganger, or other dangereous menance.\nWhatever the present levels of danger and intrigue in the Caravan City, one thing is certain: it is never a dull place to visit.",
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